GTA 6 Body Types

How would they be able to accurately do hit boxes to not give unfair advantages though if they allow too much of a difference?

Like this is an example:
hit box.png

If you keep the same hit box, your bullets will not feel like they are landing. This is obviously a simplified version of the problem but it gets the point across.

I think having too thin or too big of characters will create disadvantages because the hit box will have to be adjusted.
 
How would they be able to accurately do hit boxes to not give unfair advantages though if they allow too much of a difference?

Like this is an example:
View attachment 68
If you keep the same hit box, your bullets will not feel like they are landing. This is obviously a simplified version of the problem but it gets the point across.

I think having too thin or too big of characters will create disadvantages because the hit box will have to be adjusted.
A lot of games play into this though. People know making thin characters makes the game easier, and larger characters makes the game harder. I don't think this is the sort of game for that though.
 
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