- May 23, 2023
- 98
- 48
How would they be able to accurately do hit boxes to not give unfair advantages though if they allow too much of a difference?
Like this is an example:
If you keep the same hit box, your bullets will not feel like they are landing. This is obviously a simplified version of the problem but it gets the point across.
I think having too thin or too big of characters will create disadvantages because the hit box will have to be adjusted.
Like this is an example:
If you keep the same hit box, your bullets will not feel like they are landing. This is obviously a simplified version of the problem but it gets the point across.
I think having too thin or too big of characters will create disadvantages because the hit box will have to be adjusted.