Rockstar Games isn’t releasing Grand Theft Auto 6 on PC in 2025. The company confirmed this decision as soon as they announced the game’s release for PlayStation 5 and Xbox Series S/X in two years. Naturally, this “staggered” strategy is drawing the ire of fans, especially those who believe that there’s no reason why Rockstar should delay the PC release of its upcoming GTA entry. After all, today’s consoles and desktop hardware are as homogenous as they’ve ever been – they share hardware components, albeit Sony and Microsoft makes specific changes to accommodate the size constraints of their offerings.
Nevertheless, understanding the rationale behind this decision, particularly from a development perspective, is crucial, and this is where Mike York comes in.
The former Rockstar animator turned content creator, who worked on Grand Theft Auto 5 and Red Dead Redemption 2, recently shed light on the matter on his YouTube channel. His insights, derived from years of experience at Rockstar, point to a couple of key reasons for the delay in bringing GTA 6 to PC.
The first reason revolves around sales priorities. Over the years, Rockstar has observed that PlayStation, in particular, has been the leading platform in terms of sales for its biggest titles. Understandably, this influences the company’s decision to prioritize development resources for platforms that guarantee the most significant return on investment.
York reflects on his time working on GTA 5, noting that the company’s initial focus was on pushing the limits of the PS3, as it was the dominant hardware at the time. The same principle applies to GTA 6, with Rockstar aiming to optimize the game for the most popular current-gen consoles first.
Another critical aspect concerns the technical challenges associated with developing a PC version. PCs vary significantly in terms of hardware configurations, making it a more complex platform to develop for compared to consoles. York’s rationale is that every PC is unique, with different CPUs, GPUs, and memory usage patterns. This diversity necessitates extensive testing across multiple hardware setups, which is a time-consuming and resource-intensive process.
It’s impossible to overstate the importance of thorough testing of PC ports. Batman: Arkham Knight, in particular, is an example York used. It suffered from significant issues upon its initial PC release. Such examples highlight the need for developers to take the time required to ensure a stable and polished PC version of their games.
York’s perspective is especially relevant in light of recent industry trends. PC gaming has grown in popularity in the past few years, yet the complexity of developing for this platform remains a significant challenge. Despite its stature as one of the video game industry’s giants, it still needs to balance the desire to release a game across all platforms with the practicalities of ensuring each version meets the high standards expected by players.
Financially, it’s not as if Rockstar doesn’t have the money to hire more developers for simultaneous development across multiple platforms. Unfortunately, the reality is so much more different. A title as vast and complex as GTA 6 requires a specific set of skills. By hiring out certain parts of the project, especially at this stage in its development, Rockstar risks affecting the final quality of the product.
When you consider how so many games have been burned by trying to release on multiple platforms at the same time, it makes sense for Rockstar to prioritize the console versions of GTA 6. If nothing else, it only serves to highlight the company’s commitment to delivering a quality gaming experience across all platforms.
Ultimately, the delay in releasing GTA 6 on PC reflects Rockstar’s multifaceted approach maximizing sales on the most popular and profitable platforms and maintaining efficiency. This approach, while frustrating for some PC gamers, is aimed at ensuring that when GTA 6 does arrive on PC, it lives up to the high expectations of its audience.
As the gaming industry continues to evolve, such decisions will remain a balancing act between business considerations and the technical realities of game development.