GTA Online’s Los Santos Tuners features a ton of content catering to car enthusiasts as well as heist and mission lovers. The DLC features new vehicles, properties, and a brand new progression system. In addition to all that, we have new “mini-heists” in the form of contracts. These contract missions are a unique mission type and pay generously, combining elements of both heists and quick jobs such as the VIP Jobs.
These contract missions are available once you’ve purchased an Auto Shop and have completed the setup mission. Feel free to check out our complete Auto Shop buying and setup guide here.
The contracts will be available on the job board inside your Auto Shop. These contract missions are given to you by both Sessanta and KDJ (Moodymann). There are eight contracts to play.
The job board also shows the number of contracts that you’ve completed in the top right corner and your total earnings from doing all the contracts in the bottom right corner.
The contracts on the job board always cycle through in random order and there will only be three contracts on the board at any one time. If you complete one contract, then you cannot repeat it immediately. You’ll need to complete the other contracts to get a fresh set of three contracts on the board (and for that one to therefore be unlocked again). This mechanic is similar to the one we saw in the Casino Heist where the same approach to hit the casino couldn’t be used unless we did the other available approaches first.
In this guide, we go through all the contracts and the best strategies to complete each contract. Note that these contracts are doable solo, and in fact, this guide focuses on completing each contract solo. Of course, feel free to get your friends on board, and if you know how to complete them solo, you can definitely complete them in co-op.
The following is a list of all the available playable contracts in the game:
- The Agency Deal
- The Bank Contract
- The Data Contract
- The ECU Job
- The Prison Contract
- The Superdollar Deal
- The Lost Contract
- The Union Depository Contract
Each of the above contracts has three separate missions within it – two planning jobs and one finale.
Contract Payouts
Whenever you get the total payment for completing a contract, KDJ and Sessanta always take 5% each (total 10%) cut from the payment. We’ve stated both the payouts (before and after the cut) below. For some reason, KDJ and Sessanta didn’t take any cut from the ECU job.
Payouts Table
Contract | Target | Gross Payout | Net Payout |
---|---|---|---|
Agency Deal | Recipe | $182,000 | $163,800 |
Bank Contract | Cash | $178,000 | $160,200 |
Data Contract | Files | $170,000 | $153,000 |
ECU Job | ECU | $172,000 | $172,000 |
Prison Contract | Gang Members | $175,000 | $157,500 |
Superdollar Deal | Bank Plates | $185,000 | $166,500 |
Lost Contract | Meth Supply | $180,000 | $162,000 |
Union Depository Contract | Gold | $300,000 | $270,000 |
The Agency Deal
The agency deal contract has three missions: Entry Point, Security Pass, and The Raid.
Entry Point (Planning Work)
In Entry Point, you are tasked to find and take a picture of the underground tunnel schematics, followed by finding the actual secret entrance to the IAA facility in the tunnel.
First, you will be asked to go to a certain location that is heavily guarded. You will always find three office trailers inside the location.
The schematics, blue in color, always spawn on the office desk inside one of these trailers. The spawn is always random, and it is different every time you do this mission.
To gain access to the compound inside, most people blast through the guards. You do not have to go aggressive, though. You will notice the company truck leaving the compound when you arrive at the location.
Wait for the truck to leave the compound, move your vehicle in front of it, just a little further away from the actual compound, and steal the truck.
You can then use this truck to drive inside the gated compound and pass the security undetected.
Once in, you can look inside the trailers to see which one has the schematics. After identifying the correct one, park your truck and go inside the trailer.
Take a picture of the schematics and send them over to Sessanta.
After successfully taking the picture, make your way back to the truck and drive back outside the same way you came in from. Now, you can go back to your original vehicle.
After that, make your way to the subway entrance.
Keep following the tracks until you reach the central junction.
When you reach the central junction, you need to find and take a picture of the secret IAA entrance. It will be the green door to your left with an orange CCTV camera poster and an electrical box on the wall next to it. It also has a keypad next to the door—all these just scream IAA.
Take a picture and send it to Sessanta.
Once done, leave the area to complete the Entry Point mission.
Security Pass (Planning Work)
To enter the IAA facility through the discovered entry point in the previous mission, you need a security pass. That is what we obtain in this mission, you need to take out a corrupted agent and get his IAA entry pass.
We recommend going with either an Oppressor Mk II or a Buzzard, which is easily available as a VIP vehicle from the interaction menu.
When you reach one of the two possible locations, you will see an airplane and many guards surrounding it, as there is a deal going down at the site.
Take out the guards and try to destroy the plane as well if you can. The agent will eventually run out of the plane and into an armored vehicle. You can either take out the agent before he reaches the armored vehicle or destroy the plane he resides in. In both cases, he will be eliminated and drop the pass.
When a message ‘Take out the corrupt agent’ appears on your screen, that is when he is out of the plane.
Once the agent has been eliminated and you have a window of opportunity, grab the pass and then deliver it back to the Auto Shop to complete this mission. If you’re using an Oppressor, you don’t even need to get out of it. Simply drive over the pass, and you will pick it up.
You will have guards spawning and resisting as you make your way back to your Auto Shop, but keep driving, and you should be fine.
The Raid (Final Job)
The final job is combat-heavy. We highly recommend that you stock up on snacks and buy the maximum number of super-heavy armor you can.
When starting the mission, select ‘Heavyweight’ as your weapon loadout, as it has a strong pump shotgun Mk II and a Micro SMG.
When it comes to cars, it doesn’t make any difference. You can either select one of your custom DLC cars that you might have bought or go with Sessanta’s custom yellow tailgater.
When the mission starts, first make your way to the tunnel entrance as instructed by the game.
When you reach the tunnel, keep driving until you reach the IAA underground entrance. After reaching the entrance, park the car right by the stairs. We need the car as close to the stairs as possible for an easier escape.
Use the stolen IAA security pass to gain entry into the secret IAA facility.
As soon as you enter, a gunfight will erupt. Quickly take cover by the red toolbox right in front of you.
While in cover, take out the agents and continue moving forward. Be very careful here, as some of these agents have shotguns and deal a ton of damage. Prioritize killing the agents with the shotguns first.
Always keep an eye on your health and armor bar. Keep refilling them using snacks and armor if needed. Do not rush here as it is very easy to die. Take your time, clear, and then move. You only have 1 team life.
Keep moving forward until you reach upstairs and before you go through the doors at the top of the stairs. You should know there are always four guards to your left just outside the Interrogation Room, your destination.
Use the door as a cover and eliminate the guards. Enter the interrogation room, and you will be welcomed with a cutscene.
After the cutscene, you need to make your way back down and exit the same way you came in from. More guards would have spawned in the same area again.
As you try to leave for the stairs again, two guards will rush you. Be ready and take them out first.
While making your way back down, a single guard will always spawn behind you on the top floor where the interrogation room is, and he will always rush you. So, keep an eye out on your mini-map for any red circles with an arrow pointing upwards.
You will need to clear the whole area once again before making a run for the exit.
As soon as you’re out, get in your car and hit the road. Keep moving forward and exit the tunnels.
Once you’re out, you will find blockage by the cops in front of you. Don’t worry, as we won’t be going that way anyway!
Turn left and jump into the Los Santos River and follow the river to the Sewer Tunnels entrance.
The custom indicator below shows the exact location of the entrance. Make your way to the tunnel, head inside, and wait until the cops have stopped looking for you.
After losing the cops, make your way to the recipe location in peace.
The recipe is always buried underground at the marked location. The location is always random but within the yellow highlighted area.
You can identify the dig site by looking for bulging sand from the ground. When you get closer to it, you will get an option to dig.
After digging, you will get your recipe. Deliver the recipe to the client to complete this mission.
The Bank Contract
The bank contract has three missions: Thermal Charges, Signal Jammer, and the finale “The Bank Contract.”
Thermal Charges (Planning Work)
For this mission, we highly recommend you use the Oppressor Mk II. It’ll make your life ten times easier. If you do not have an Oppressor, you can also opt for a Buzzard, which is readily available from the VIP section in the interaction menu.
In the Thermal Charges mission, you need to head over to the marked location and steal thermal charges. There will be a stand-off between the cops and some burglars. You can clear some of the cops and enemy NPCs or fly directly towards the charges to grab them.
Grab the charges and fly away to lose the cops. After losing the cops, deliver the charges to the Auto Shop to complete this mission. It is as simple as that.
Signal Jammers (Planning Work)
This mission is time-sensitive, and you can only complete it effectively using either an Oppressor Mk II or a Buzzard helicopter. In this mission, you need to install signal jammers at six Fleeca Banks across Los Santos. If you are doing all this solo though, you only need to worry about installing one jammer at a single bank. Installing jammers will give you more time in the finale without the police coming after you and also delay you getting a wanted level.
First, you need to make your way to the indicated location to get the signal jammers from the trunk of a parked Emperor.
Once you grab the jammers, wait for Sessanta to contact you, after which a 10-minute timer will start, within which you must plant the jammers.
When you get to the location, the panel in which you plant the jammer is watched by a CCTV camera. You need to wait for the camera’s cone of vision to look away from the panel and then go in for the plant.
Covering all six is optional. Even if you cover two or three (or even one if you are solo), that should make you eligible to complete this mission.
Here’s a trick when using an Oppressor for maximum speed while in the air. Whenever you’re flying, gain some altitude and then press your handbrake button or key once. You’ll notice the Oppressor will lose altitude gradually, but it will retain have maximum speed – the same speed it has on the ground.
This trick has been around for quite some time and helped a lot during the Duggan Shipments prep mission in the Casino Heist. You can always go for the ones in the main city first as they all are close to each other. The ones that are far away are the bank on the main highway at Great Ocean Hay (bank ‘A’) and the one on Route 68 at Grand Senora Desert (bank ‘F’).
This mission feels like a filler mission to match the “three mission” theme we have with the contracts. If you complete the signal jammers mission, you will get some extra time before the cops are finally alerted, and you get a wanted level.
You can only hit two banks without the wanted level during the finale. But, as soon as you’re done with the second bank, the timer runs out, and the cops are on you. You only get a maximum of 2 minutes delay before the cops come. So, doing all six jammers is not worth the effort if you’re not going to do the finale with a squad of four.
Either way, even if the cops were on you from the first bank, you will be able to complete this mission with ease as the number of cops spawning is always limited, and they spawn right outside each bank – more on that below.
Once you’ve successfully hit all six banks and planted the jammers, you are done with this mission. Even if you only manage to plant one jammer, your mission will pass as the timer runs out.
The Bank Contract (Final Job)
In the final job, you will be required to rob all six Fleeca Banks. To begin, you need to select the ‘Hustler’ as your weapon loadout. Do not forget to stock up on some armor and snacks as well since you will be getting into some gunfights too.
Go to the first nearest marked Fleeca Bank, head inside the bank, and place the thermal charge on a locked door leading to the main vault. The alarm also goes off. Usually, the cops arrive, but thanks to the signal jammers (if you’ve planted them all), you have 2 minutes before the cops show up.
Wait for a couple of seconds before the thermal charge blows up, opening the door to the vault.
Head inside and you will be able to interact with the cash on the table to pick it up.
Repeat the same with the other five banks as well, and you should be good to go. When the cops arrive, take your time with them. Do not rush outside the bank with several cops waiting to open fire on you, resulting in instant death.
Use the bank glass door as a cover since it is bulletproof. Shoot the door to open it and fire at the cops outside. When you’re happy with the number of cops outside and see an opening, quickly run outside and into your vehicle. Then, drive off to the next bank.
Speaking of vehicles, make sure you always park the car right outside the bank entrance with the driver’s seat facing the bank. This will help you quickly get into your car and drive away amidst all the chaos.
As stated earlier, repeat the same with all the banks except for one important thing. You need to hit bank ‘F’ in Grand Senora Desert last as it can help us lose the cops because of the route we take.
After robbing bank ‘F,’ go west and keep driving until you pass the ‘Misfortune’ sign on your right.
As soon as you pass the sign, turn left onto the dirt road and keep driving towards the client indicated by a yellow marker through this off-road route.
You will eventually lose the cops if you stay off-road and continue driving towards the client through these mountains and dirt roads. You may refer to our video to understand the route better.
Once you lose the cops, you can drive to the client to deliver the cash and complete this mission.
The Data Contract
The data contract has three missions: Safehouse Location, Defenses, and the finale “The Data Contract.”
Safehouse Location (Planning Work)
In this mission, you need to find the location of the safehouse containing hard drives that are to be delivered to Avi Schwartzman later in the finale. Some of you may remember Avi from the Casino Heist.
We also recommend using a ground vehicle for this mission as you need to steal a vehicle later in this mission, and that would require eliminating the driver by shooting at him, of course.
You first need to make your way to the Palmer-Taylor Power Station. When you reach the location, you will notice a skylift ascending from the power station.
Follow the skylift to its drop site, where it is delivering a container. Once it drops the cargo, go to the location and investigate it. You will find a bunker entrance.
Take a picture of the bunker entrance and then get clear of the bunker entrance. Wait for a vehicle to come out of the bunker.
After some time, a Barrage will come out of the bunker. You must steal this vehicle as we need a transponder which is inside this vehicle. This transponder will help us get in the bunker during the final job.
Chase down the vehicle and first take out the gunner on the vehicle as he does a lot of damage.
After taking out the gunner, take out the driver and quickly get inside the vehicle.
Deliver it to the Auto Shop to complete this mission. You will have a chopper and many soldiers constantly attacking you on your way back to the Auto Shop. Keep ignoring them and continue to drive.
Defenses (Planning Work)
In this mission, you have an option to get three armaments that can aid you in the finale. If you’re doing the finale solo, you only need one armament out of the three, and that is the anti-aircraft gun (AAG). The AAG is extremely powerful and can wipe vehicles and foot soldiers swiftly.
This mission is also time-sensitive, and you only get 10 minutes to collect all three. But, as stated above, you only need the AAG.
The AAG armament can be found at the Los Santos International Airport. When you reach the location, you will find several Merryweather soldiers guarding the armament.
Stay in cover and first take out the soldiers.
Once you’ve cleared the enemy NPCs, get in one of the armored Nightsharks parked there.
Back the vehicle up to the AAG trailer hook, and it will be hooked onto the vehicle.
Once hooked, deliver it to Elysian Island.
Now, all you have to do is wait for the timer to finish for this mission to be completed. If you’re bored and want to get another vehicle, you can get the other armaments. One of the other useful armaments is the Insurgent.
The Data Contract (Final Job)
We highly recommend fully stocking up on snacks and super heavy armor for the finale, as you will get into many gunfights. You can get free snacks from your Auto Shop and buy the armor at one of the Ammu-nation stores.
When you’re setting up, select the ‘Hustler’ as your weapon loadout because it has a Bullpup Rifle Mk II. It is an effective rifle against the enemy NPCs.
For the vehicle, it doesn’t matter which vehicle you choose as long as it is fast. But, if you do buy a vehicle from the Los Santos Tuners DLC, then we recommend buying the Jester RR. It is one of the fastest in the DLC. You can customize it and install louvers and bulletproof tires that will help a lot.
If you cannot afford the vehicle yet, it is fine. Sessanta’s yellow tailgater would suffice, which is available by default.
Now that the setup is done. Make your way to the bunker entrance, you will enter without any issues.
As soon as you’re in the bunker, you’ll get in a heavy gunfight with the soldiers inside. Clear the enemies and make your way to the hard drives indicated by a green marker on your mini-map.
Switch to the Bullpup Rifle Mk II for this part of the mission.
Follow the western path (left) in the bunker. Keep clearing the enemies first before you make a move for the hard drives. The next area is going to have a gunner on a Barrage. Take him out first and then clear the rest of the soldiers before you move onto the hard drive.
It is not that difficult to complete this part. Always pre-aim and aim for the head for instant kills. Keep moving forward, clear the enemies, and stealing the hard drives.
Once you’ve acquired all four hard drives, you will circle back to the main bunker entrance where your car is.
You will now be outside the bunker automatically. You need to drive to Elysian Island, to Avi Schwartzman. As you’re driving to Elysian Island, you’re going to get shot by Merryweather soldiers and the chopper. This is where the louvers and the bulletproof tires help a lot.
When you reach the destination, instead of inserting the hard drives into the terminal, go and get the anti-aircraft gun from the back. It will be marked on your mini-map.
Position it under the shade next to Avi’s office. This is a perfect place to keep the AAG. It helps you cover both sides without any blind spots, and the shade protects you from incoming choppers.
After positioning the trailer, you can go and insert the hard drives into the terminal.
Head back outside and mount the AAG. You can easily take out the guards and choppers with this weapon. Keep an eye on your mini-map and keep clearing the soldiers as fast as you can. Do not wait for them to get closer. You might risk some soldiers getting into Avi’s office.
Also, if you cannot reach the choppers due to the shade above you, stay mounted in your AAG, and the soldiers will eventually come in front of you. Take out all the foot soldiers and then unmount the gun to take out the choppers yourself.
Use your Bullpup Rifle Mk II to eliminate the pilots, which will instantly down the choppers.
After the uploading process completes, the Merryweather soldiers will stop spawning, and you can take out the rest of the soldiers. After taking out the soldiers, go to Avi to complete the mission.
The ECU Job
The ECU Job contract has three missions: Train Inventory, Schedule, and The ECU Job.
Train Inventory (Planning Work)
The train inventory planning work is a pretty straightforward job. First, you need to make your way to Elysian Island as instructed. When you arrive at the location, you will need to disguise yourself as a dock worker by collecting the outfit from the van parked nearby.
The van is never in the same spot. It will always be random but within the vicinity of the boat. You don’t have to worry about finding the van, as it will be shown on your mini-map, indicated by a small stick figure icon.
This disguise will allow you to blend in with the other dock workers. The Merryweather guards will not notice you unless you stay in their cones of vision for too long or bump into them. You will also be detected if they see you with an equipped weapon.
After getting the uniform, make your way to the back of the boat. Directly go towards the rear section of the boat and climb up using the stairs on the side.
When you reach the rear top of the boat, you need to start looking for the container manifest. There are multiple spawn locations where the manifest can spawn, and they are as follows:
Wooden Crate #1
This crate is on the left side of the middle partition at the rear end of the boat. The manifest will spawn on top of the wooden container.
Wooden Crate #2
The second wooden container is on the other side of the middle partition, directly opposite the first wooden crate. The manifest will be on top of the second wooden crate.
Green Crates
The third location is the dark green box on the second level. Climb up the stairs in front of the second wooden crate, and climb the ladders right after.
You will find a stack of green crates. The manifest will be on top of the stack.
Once you’ve found the manifest, take a picture of it and send it to Sessanta.
Next, you will be instructed to go to the front of the boat to steal an industrial cutting saw.
Go to the very front end of the boat and climb the ladders up to the top.
The cutting saw is in a bright blue duffel bag and can spawn on any one of the boxes (crates, wooden boxes, water tankers, etc.) located at the front end of the boat. We found ours on a wooden crate.
After grabbing the duffel bag, leave the boat and deliver the cutting saw to your Auto Shop to complete this mission.
Schedule (Planning Work)
This planning work is a simple mission. You need to go to a location, locate a train, and scope out the area by taking pictures.
Make your way to the location and take a picture of the train and send it to Sessanta.
Wait for her to contact you again and then take a picture of one of the brake cylinders and send it to Sessanta.
Then you need to find the train schedule which is in a control tower. The tower will be heavily guarded. It is best just to clear out the guards instead of sneaking your way in. It is much faster.
Once you’ve collected the schedule, deliver it back to the Auto Shop to complete this mission.
The ECU Job (Final Job)
When you start this job, the first thing you must do is select the ‘Sharpshooter’ as your weapon loadout. This is important as we need both the Sticky Bombs and the Heavy Sniper Mk II.
Also, make sure you are fully stocked up on super heavy armor and snacks, as this mission will be full of combat.
Once again, if you can afford a Jester RR, we highly recommend getting it and upgrading its tires to bulletproof and louvers for the back window, which gives extra protection against incoming shots.
Make your way to the interception point and wait for the train to come.
When the train arrives, ready your sticky bombs and throw them at the brake cylinders to destroy them.
You will get a notification that the brake cylinder has been destroyed.
After destroying all four of the brake cylinders, the train will come to a stop. Drive slightly ahead of the train to avoid the Merryweather soldiers’ line of fire and take out your Heavy Sniper Mk II.
Use your vehicle as a cover and shoot the chopper five times to destroy it for good.
Get back into your vehicle and drive till the end of the train, killing all the Merryweather soldiers as you drive by.
Merryweather soldiers will keep on spawning, so you need to be quick about it and take them out. Whenever you see a chopper spawning, you need to prioritize the chopper over the foot soldiers as the chopper drains your health.
Once you’ve cleared the soldiers, you will get some breathing room. Check your messages to see the container codes you’ll need to find the ECUs.
Those codes are sent by Sessanta, and you need to match with the codes on the side of the containers.
We got S8B5 and S91F. These codes are written on the side of the containers. Once you’ve found the correct container, interact with it to open them up using the industrial cutting saw.
If you’ve opened the correct container, you will find the ECU inside. Collect it and look for the second container.
As you collect the ECUs, more choppers and Merryweather soldiers will spawn. So take cover inside the train and first take out the chopper.
After the chopper, you can take out the rest of the soldiers. These choppers won’t be armored like the first chopper that spawned in the beginning. You can easily shoot the pilot and they will go down.
After getting both ECUs, get back into your vehicle and deliver them to KDJ, a.k.a Moodymann. Just keep driving to your destination and you should be fine. This is where the louvers help protect you from the incoming shots from behind.
The mission is completed after delivering the ECUs to KDJ.