Who would have thought we would see Clifford from the Doomsday Heist return to GTA Online? Not only Clifford, but also Agent ULP.
The Criminal Enterprises DLC release has brought highly requested QoL updates and also a new set of missions – “Operation Paper Trail” – from Agent ULP, otherwise known as Bernard of the International Affairs Agency (IAA).
That’s what this guide is all about – how to complete Agent ULP’s Operation Paper Trail missions in the Criminal Enterprises DLC.
How to start the ULP missions
There are six missions in a new storyline called Operation Paper Trail, wherein you work as an IAA Agent for Agent ULP. To unlock these ULP missions, you must log in to GTA Online and wait for a call from Agent ULP. Note that while the overall six mission storyline is called Operation Paper Trail, the fifth mission in the series also has the same name.
After the call from Agent ULP, you can start his missions by going to the ‘U’ marker on the map.
There are six Operation Paper Trail missions which are as follows (in order):
- Intelligence
- Counterintelligence
- Extraction
- Asset Seizure
- Operation Paper Trail
- Cleanup
In this guide, we cover all six missions and show you how to complete them effectively as a solo player. You can also do the missions with friends and randoms of course. You can start the missions in both public and invite-only lobbies.
ULP Mission 1 – Intelligence
The first mission is quite easy. When you start the mission, you will be asked to go to Mason Duggan’s apartment and hack his computer.
When you enter the apartment, you will permanently be in a sneak stance. You cannot change this. You don’t have to worry about enemies as there are none.
Simply make your way upstairs and enter the bedroom.
You will find a computer inside the bedroom and interact with it to hack it.
To hack the computer, click on ‘My Computer’ and then click on ‘External Device (J:).’
After that, click on BruteForce.exe. This will start a minigame where you make up a letter by correctly freezing each column. You need to freeze the red letters in the middle row. The word is always random. This hacking method has been in the game for quite a while. So, chances are, you are already familiar with it.
After hacking, you can sprint inside the apartment. Leave the apartment, and you will get two locations marked A and B, respectively.
Location A is the FIB HQ, and location B is the FIB depot. You need to recover four hardware pieces from these locations. Each location has two hardware pieces. You can recover the pieces by going to either one of the locations first. The order doesn’t matter.
FIB HQ
We went to location A first, the FIB HQ. As you are driving towards the HQ, you will see a small uniform icon on your minimap. This icon indicates the maintenance suit to disguise yourself.
You can either blast your way into the HQ or sneak your way in. Sneaking is much easier and better. Go to the white uniform icon, and interact with the bag at the back of the van to dress up as a maintenance guy.
Go back to the HQ, and enter. Ensure you’ve hoisted your weapons. Do not take them out, or your cover will be blown, forcing you to fight your way in and out.
Go through the security checkpoint and into the blue marker to use the elevator.
When you’ve reached the desired floor, go right and through the door into the ‘communications’ section.
Stand at the door and equip a suppressed weapon. You will find a guard to your left. Take him out with a headshot.
Stay in the same spot and wait for a guard to come to the door to your right. Make sure to stay at this door to avoid his cone of vision. Once he arrives, take him out as well.
Move forward while sneaking, and you will find another guard to your left. He keeps moving back and forth. Wait for him to go back to his office near the computers and take him out.
Look straight ahead, and you will find two guards standing next to each other, conversing. Take them both out in quick succession to avoid detection. If you’re playing with a friend, time both the kills.
After taking both the guards out, look to your immediate left, and you will find two guards. One will be leaning over his desk, and the other will walk back and forth. Wait for the walking guard to come to the left side so that he is nearer to the second guard. Once he is there, take both the guards out with a headshot.
You’ve cleared the communications area. Now, you can look for the hardware. There are two possible spawn locations for the first hardware. The first hardware is an open briefcase with some equipment inside it. The first spawn location is the table inside the conference room to the left at the end of the hallway.
The second spawn location is the top-left corner desk inside the server room.
After getting your first hardware, make your way back to the hallway and to the elevator area. Now, go through the door on the opposite side.
Look to your left, and you will find a guard through the door. Wait for him to turn around and go inside the office to his right. Go through the door and take him out.
There will be two more guards at the end of this corridor having a conversation. Take them both out as well.
The second piece of hardware also has two possible spawn locations. You’re looking for a cardboard box with a disc with the Clifford logo. The first spawn location is on the ground inside the second last office to your right.
The second spawn location is the office right next to this one. It can spawn in the corner on the ground.
After acquiring both hardware, make your way back to the elevator and down.
Exit the building and make your way to location B, the FIB depot.
FIB Depot
When you get to the depot, you need to disable the security system by shooting two fuse boxes. You need to destroy these to prevent the alarm from going off. You can find the fuse boxes in the following locations:
- Fuse Box 1
- Fuse Box 2
The first fuse box is on top of the dark building in the center. We recommend using a suppressed weapon.
The second fuse box is on the right side of the same building. It is on a wall next to the huge power box.
Once you’ve destroyed the fuse boxes, head inside the depot and look for the hardware. The spawn locations are random but always very easy to locate. You can always find the hardware on either the computer desks or the shelves by the walls to your right and left.
The first piece of hardware is an external hard drive. You can find it on either the shelf or the computer table.
The second piece of equipment is a VR headset. These items are hard to miss as they glow in the dark.
Once you’ve acquired the hardware, deliver it to the drop-off point to complete the first ULP mission.
ULP Mission 2 – Counterintelligence
After completing each mission, you will get a call from Agent ULP. Once the call ends, you can start the next mission by going to the ‘U’ marker. This is the same for all the missions moving forward.
In the second ULP mission, you need to hack two surveillance drones flying at two separate locations. You can go to any one of the drones as the order doesn’t matter.
Once you reach one of the drones, you will notice a yellow circle around it. Make sure to stay inside the yellow circle to start hacking.
You will get a prompt to hack the drone when you’re inside the circle. Press the indicated button to start hacking and stay inside the yellow circle. Once the progress hits a hundred percent, you can go to the next drone.
After hacking the second drone, you will get the location of the motel with the laptop used to control these drones.
Go to the location and interact with the laptop. It will turn out to be a trap, and you will pass out.
You will then wake up in the back of a van, all tied up with cops surrounding you outside.
You will be tied to a bomb with a timer. Interact with the bomb to your left, and a familiar minigame will start.
Use the laser beam to target the blue nodes and destroy them. Avoid the red ones. You can rotate the mirror nodes to direct the laser beam to the blue packets.
Once done, get out of the van, and enter the driver’s seat. You will be in first-person mode. Remember to switch to third-person mode.
Drive the van to the drop-off point and make sure to lose the cops along the way. Do not instantly go to a secluded place in hopes of losing the cops, as it won’t work. It is distance-based. You need to keep driving toward the drop-off point until you get a prompt to ‘Lose the cops.’
Lose the cops by going off-road. If you’re near Ron’s Alternate Wind Farm, just drive into the area away from the main road. You will eventually lose the cops. You cannot call Lester to lose the cops in any of the ULP missions.
After losing the cops, deliver the van to the drop-off point to complete the second ULP mission successfully.
ULP Mission 3 – Extraction
In the third mission, you are required to find Agent Johnson. For that, you need to first make your way to her garage.
When you enter the garage, enter Johnson’s vehicle to find the clues to her location.
Upon entering her vehicle, you will leave the garage while still seated in thee vehicle. You will get three possible locations where you can find Agent Johnson.
Before going any further, if you own an Armored Kuruma, it would be best to call it in and drive that. It will provide safety when searching for Agent Johnson in dangerous areas.
Go to each of these locations until you find her. Luckily, we found her at the first location we visited.
You will notice a shootout between the cops and the FIB when you reach the location. Drive inside the area towards the FIB agents, and you will find Agent Johnson.
Park the car next to her and wait for her to sit inside the vehicle.
Drive her to the drop-off point. While driving, you will eventually get a prompt to ‘lose the cop.’ Remember, you won’t lose the cops until you get this message. So, keep driving toward the destination until you get the prompt.
Once you’ve lost the cops, Agent Johnson will ask you to drop her off at the hospital. Drop her at the hospital to complete the mission.
ULP Mission 4 – Asset Seizure
Asset Seizure is an interesting mission that you can complete in one of two ways. You can either go down route 1 and find a van carrying the required hardware by destroying signal jammers around the city, or you can find the van without destroying the jammers.
Route 1 – Signal Jammers
Five signal jammers are scattered around the city and they are heavily guarded by the Duggans. You will occasionally get a yellow circle shows up on the minimap. This yellow circle represents the general region where the van is.
The van is constantly moving, so it isn’t easy to pinpoint the location of the van inside the region without destroying the signal jammers. When you destroy all five signal jammers, it will show the exact location of the van on the map, which you can drive to and steal.
The signal jammers are usually found on rooftops heavily guarded by Duggan soldiers.
As you approach the jammers, you will get attacked by choppers. It is best to take out the choppers by eliminating the pilot first. They do a lot of damage.
Some signal jammers can be seen from quite far away, thanks to the radio antennas that poke out. This helps you avoid confronting the Duggans and taking out the jammers.
Once you’ve destroyed the final jammer, you will get the exact location of the van on the minimap. Drive to the van, eliminate the driver, and steal it.
It won’t be easy to deliver the fan to the drop-off point. It is over 5 kilometers away and there will be a constant barrage of the Duggans aimbotting their way to you. You will need to eat snacks and equip armor constantly as you drive to the drop-off point. Drive the van to the drop-off point to complete the mission.
Route 2 – Direct Hunt
The second route includes you driving directly into the yellow moving circle and finding the van. There can be a lot of different vans driving inside the region, so how do we know which one is the correct van?
It is quite easy. First, you need to get to the middle of the yellow circle. It won’t be a perfect center as it is always moving, but you can get almost near. You will need to have a fast vehicle for this to work, or else you will be in an endless chase.
While driving inside the region, you need to look for vans. Once you spot a van, drive in front of it, and it will stop. You need to look inside the van through the windshield window. It will have a white crate with a blue-purple gradient Clifford logo on it.
If you see that logo, that is the asset you need to recover and the van you need to steal. Steal the vehicle, and you will even get a new dialogue from Agent ULP based on finding the van without destroying the jammers.
Deliver the van to the drop-off point to complete the mission.